![]() Ok, I'm curious as to whether or not anyone else has noticed this but I thought that some of the potions like the one for fire resistance are supposed to be beneficial to a player. I'm fine with not being able to eat a pork chop during combat to recover health, but would rather food could be eaten to regain health between combats without having to stop and rest. Undoubtedly camping supplies would be less of an aggravation if Item management were easier, but I think they'd still feel like busy work that adds nothing to my enjoyment. It took barely any effort, and it was, for me, a nice little bit of roleplaying. ![]() The first time I played Patch 5, I had them eat fish and garlic and some wine with some fruit for desert. Sometimes I care, and pick out the food, and sometimes I don't and just hit select. If you do want to pick out the food and be all immersive, you have the ability to do so. I like how if you don't want to be bothered with it much, you can just hit auto select and done. I want them to keep it and streamline it. I like what they did with camping supplies. If item management was easier, camping would be no big deal. That said, my issue is that people keep knocking the Camp Supplies system, acting like it's the issue and it ruins the game, but it isn't the camping system. You know, you're probably right, and I agree.
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